Playing Melodies using Arduino Tone() Function
Playing Melodies on Piezo
Buzzer using Arduino Tone() Function
Arduino
is an excellent way to simplify and speed up your microcontroller projects,
thanks to its community of developers who have made almost everything look
simple.
There are lots of Arduino Projects out
here for you to try and have fun. Some
of your projects might need some sounds action to notify about something or
just to impress the viewers. What
if I told you that almost any theme songs that could be played on a piano can
be mimicked on your Arduino with the help of a simple program and a cheap Piezo
speaker?
In
this tutorial we will learn how simple and easy it is to Play Melody on
Piezo Buzzer or Speaker using the Arduino tone () function. At the end of this tutorial you will be able to play some famous
tones of Pirates of Caribbean, Crazy
Frog, Super
Mario and Titanic. You will also learn how to play any piece of piano
music with Arduino. Check the Video at the end.
Hardware Required:
- Arduino (any
version – UNO is used here)
- Piezo Speaker/Buzzer
or any other 8ohm speaker.
- Breadboard
- Connecting Wires
- Push buttons
- 1k resistor (optional)
Understanding the Tone() function of Arduino:
Before
we can understand how a tone () works we should know how a Piezo buzzer
works.
We might have learnt about
Piezo crystals in our school, it is nothing but a crystal which converts
mechanical vibrations into electricity or vice versa. Here we apply a variable current (frequency) for which the crystal vibrates thus producing sound. Hence in order to make the Piezo buzzer to make
some noise we have to make the Piezo electric crystal to vibrate, the pitch and
tone of noise depends on how fast the crystal vibrates. Hence the tone and pitch can be controlled by
varying the frequency of the current.
Okay,
so how do we get a variable frequency from Arduino? This is where
the tone () functioncomes in. The tone () can generate a particular frequency on a specific
pin.
The time duration can also be
mentioned if required. The syntax for tone () is
Syntax
tone(pin, frequency)
tone(pin, frequency, duration)
Parameters
pin: the pin on which to generate the tone
frequency: the frequency of the tone in hertz - unsigned int
duration: the duration of the tone in milliseconds (optional) - unsigned long
The
values of pin can be any of your digital pin. I have used pin number 8 here. The frequency that can be generated depends on the
size of the timer in your Arduino board. For UNO and most other common boards the minimum frequency that
can be produced is 31Hz and the maximum frequency that can be produced is
65535Hz.
However we humans can hear
only frequencies between 2000Hz and 5000 Hz.
The pitches.h header file:
Now,
we know how to produce some noise using the arduino tone() function. But, how do we know what kind of tone will be
generated for each frequency?
Arduino
have given us a note table which equates each frequency to a specific musical
note type.
This note table was
originally written by Brett Hagman, on whose work the tone() command was based. We will use this note table to play our themes. If you are someone familiar with sheet music you
should be able to make some sense of this table, for others like me these are
just another block of code.
#define
NOTE_B0 31
#define
NOTE_C1 33
#define
NOTE_CS1 35
#define
NOTE_D1 37
#define
NOTE_DS1 39
#define
NOTE_E1 41
#define
NOTE_F1 44
#define
NOTE_FS1 46
#define
NOTE_G1 49
#define
NOTE_GS1 52
#define
NOTE_A1 55
#define
NOTE_AS1 58
#define
NOTE_B1 62
#define
NOTE_C2 65
#define
NOTE_CS2 69
#define
NOTE_D2 73
#define
NOTE_DS2 78
#define
NOTE_E2 82
#define
NOTE_F2 87
#define
NOTE_FS2 93
#define
NOTE_G2 98
#define
NOTE_GS2 104
#define
NOTE_A2 110
#define
NOTE_AS2 117
#define
NOTE_B2 123
#define
NOTE_C3 131
#define
NOTE_CS3 139
#define
NOTE_D3 147
#define
NOTE_DS3 156
#define
NOTE_E3 165
#define
NOTE_F3 175
#define
NOTE_FS3 185
#define
NOTE_G3 196
#define
NOTE_GS3 208
#define
NOTE_A3 220
#define
NOTE_AS3 233
#define
NOTE_B3 247
#define
NOTE_C4 262
#define
NOTE_CS4 277
#define
NOTE_D4 294
#define
NOTE_DS4 311
#define
NOTE_E4 330
#define
NOTE_F4 349
#define
NOTE_FS4 370
#define
NOTE_G4 392
#define
NOTE_GS4 415
#define
NOTE_A4 440
#define
NOTE_AS4 466
#define
NOTE_B4 494
#define
NOTE_C5 523
#define
NOTE_CS5 554
#define
NOTE_D5 587
#define
NOTE_DS5 622
#define
NOTE_E5 659
#define
NOTE_F5 698
#define
NOTE_FS5 740
#define
NOTE_G5 784
#define
NOTE_GS5 831
#define
NOTE_A5 880
#define
NOTE_AS5 932
#define
NOTE_B5 988
#define
NOTE_C6 1047
#define
NOTE_CS6 1109
#define
NOTE_D6 1175
#define
NOTE_DS6 1245
#define
NOTE_E6 1319
#define
NOTE_F6 1397
#define
NOTE_FS6 1480
#define
NOTE_G6 1568
#define
NOTE_GS6 1661
#define
NOTE_A6 1760
#define
NOTE_AS6 1865
#define
NOTE_B6 1976
#define
NOTE_C7 2093
#define
NOTE_CS7 2217
#define
NOTE_D7 2349
#define
NOTE_DS7 2489
#define
NOTE_E7 2637
#define
NOTE_F7 2794
#define
NOTE_FS7 2960
#define
NOTE_G7 3136
#define
NOTE_GS7 3322
#define
NOTE_A7 3520
#define
NOTE_AS7 3729
#define
NOTE_B7 3951
#define
NOTE_C8 4186
#define
NOTE_CS8 4435
#define
NOTE_D8 4699
#define
NOTE_DS8 4978
Above
code is given in pitches.h header file in
this zip file, you just need to download and include this file in
our Arduino code as given at the end this tutorial or use the code given in the
zip file.
Playing Musical Notes on Arduino:
To
play a decent melody using Arduino we should know what constitutes these
melodies.
The three main factors
required to play a theme are
- Note value
- Note Duration
- Tempo
We
have the pitches.h header file to play any
note value, now we should find out its specific note duration to play it. Tempo is nothing but how fast the melody should be
played.
Once you know the Note value
and Note duration you can use them with the tone() like
tone
(pinName, Note Value, Note Duration);
For
the tones played in this tutorial I have given you the note Value and Note
duration inside the “themes.h” header file using
which you can play them in your projects. But if you have any specific tone in your mine and you want to
play it in your project read on.... Else
skip this topic and fall down to the next.
To play any specific tone you have to get the sheet music of that particular music
and convert sheet music to Arduino sketch by reading
the note value and note duration from it. If you are a musical student it would be a piece of cake
for you, else spent some time and break you head like I did. But at the end of the day when your tone plays on
the Piezo buzzer you will find your effort worth it.
Once
you have the note value and note duration, load them into the program inside
the “themes.h” header file as shown below
//##############**"HE IS A
PIRATE"
Theme song of Pirates of caribbean**##############//
int
Pirates_note[]
= {
NOTE_D4,
NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4,
NOTE_D4,
NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4,
NOTE_D4,
NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4,
NOTE_A3,
NOTE_C4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_E4, NOTE_F4, NOTE_F4,
NOTE_F4,
NOTE_G4, NOTE_E4, NOTE_E4, NOTE_D4, NOTE_C4, NOTE_C4, NOTE_D4,
0,
NOTE_A3, NOTE_C4, NOTE_B3, NOTE_D4, NOTE_B3, NOTE_E4, NOTE_F4,
NOTE_F4,
NOTE_C4, NOTE_C4, NOTE_C4, NOTE_C4, NOTE_D4, NOTE_C4,
NOTE_D4,
0, 0, NOTE_A3, NOTE_C4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_F4,
NOTE_G4,
NOTE_G4, NOTE_G4, NOTE_A4, NOTE_A4, NOTE_A4, NOTE_A4, NOTE_G4,
NOTE_A4,
NOTE_D4, 0, NOTE_D4, NOTE_E3, NOTE_F4, NOTE_F4, NOTE_G4, NOTE_A4,
NOTE_D4,
0, NOTE_D4, NOTE_F4, NOTE_E4, NOTE_E4, NOTE_F4, NOTE_D4
};
int
Pirates_duration[]
= {
4,8,4,8,4,8,8,8,8,4,8,4,8,4,8,8,8,8,4,8,4,8,
4,8,8,8,8,4,4,8,8,4,4,8,8,4,4,8,8,
8,4,8,8,8,4,4,8,8,4,4,8,8,4,4,8,4,
4,8,8,8,8,4,4,8,8,4,4,8,8,4,4,8,8,
8,4,8,8,8,4,4,4,8,4,8,8,8,4,4,8,8
};
//###########End of He is a Pirate song#############//
The
above block of code shows the note value and note duration of “He is a Pirate” theme form the movie Pirates of the Caribbean. You can add your theme similarly like this.
Schematic and Hardware:
The
schematic of this Arduino Tone Generator Project project
is shown in the figure below:
The
connection is pretty simple we have a Piezo speaker which is
connected to pin 8 and Ground of the Arduino through a 1K resistor. This 1k resistor is a current limiting resistor,
which is used to keep the current within the safe limits. We also have four switches to select the required
melody.
One end of the switch is
connected to ground and the other end is connected to pin 2, 3, 4 and 5
respectively.
The switches will have pull
up resistors enabled internally using the software. Since the circuit is pretty simple it can be
connect using a bread board as shown below:
Arduino Program Explanation:
Once
you have understood the concept, the Arduino program is pretty straight forward. The complete code is given at the end of
the tutorial.
If you are not familiar with
adding header files you can download
the code as a ZIP file from here and directly upload it
to your Arduino.
The
above two are the header files that have to be added. “pitches.h” is used to equate each musical note to a
particular frequency and “themes.h” contains the note value
and note duration of all the four tones.
#include
"pitches.h"
#include
"themes.h"
A
function is created to play each tone when required. Here when the function Play_Pirates() is called the “He is a Pirate” tone will be played. This function consists of the tone function which
produces the frequency at pin number 8. The noTone(8) is called to stop the music once it’s played. If you want to play your own tone, change the
Pirates_note and Pirates_duration to the new note and duration values that you
have saved in “themes.h” value
void
Play_Pirates()
{
for (int
thisNote = 0; thisNote < (sizeof(Pirates_note)/sizeof(int)); thisNote++) {
int noteDuration = 1000 / Pirates_duration[thisNote];//convert duration to time delay
tone(8,
Pirates_note[thisNote], noteDuration);
int pauseBetweenNotes = noteDuration * 1.05; //Here 1.05 is tempo, increase to play it slower
delay(pauseBetweenNotes);
noTone(8);
}
}
The
pin 2, 3, 4 and 5 are used to select the particular tone to be played. These pins are held high by default using the
internal pull up resistors by using the above line of code. When the button is pressed it is pulled down to
ground.
pinMode(2, INPUT_PULLUP);
pinMode(3, INPUT_PULLUP);
pinMode(4, INPUT_PULLUP);
pinMode(5, INPUT_PULLUP);
Below
block of code is used to play the song when a button is pressed. It reads the digital value of each button and when
it gets low (zero) it
assumes that the button is pressed and plays the respective tone by calling the
required function.
if
(digitalRead(2)==0)
{
Serial.println("Selected -> 'He is a Pirate' "); Play_Pirates(); }
if
(digitalRead(3)==0)
{
Serial.println("Selected -> 'Crazy Frog' "); Play_CrazyFrog(); }
if
(digitalRead(4)==0)
{
Serial.println("Selected -> 'Mario UnderWorld' "); Play_MarioUW(); }
if
(digitalRead(5)==0)
{
Serial.println("Selected -> 'He is a Pirate' "); Play_Pirates(); }
Working of this Melody Player Arduino Circuit:
Once
your Code and Hardware is ready, simply burn the program into your Arduino and
you should be able to play the tone by simply pressing the buttons. If you have any problems take a look at your
serial monitor for debugging or use the comment section to report the problem
and I will be happy to help you out.
Demo & Code
Playing Melodies using Arduino Tone() Function
Reviewed by XXX
on
สิงหาคม 27, 2560
Rating:
Hi, it's a very interesting blog. Thank you for sharing it will be helpful for engineering students to develop their own academic projects. I have found interesting projects in this Interfacing Projects
ตอบลบ