Interfacing 16x2 LCD with Arduino
16x2 LCD Interfacing with
Arduino Uno
To
establish a good communication between human world and machine world, display
units play an important role. And so
they are an important part of embedded systems. Display units - big or small, work on the same basic principle. Besides complex display units like graphic
displays and 3D dispays, one must know working with simple displays
like 16x1 and 16x2 units. The
16x1 display unit will have 16 characters and are in one line. The 16x2
LCD will have 32 characters in total 16in 1st line
and another 16 in 2nd line. Here one must understand that in each character there are 5x10=50 pixels so to display one character all 50
pixels must work together. But we
need not to worry about that because there is another controller (HD44780) in the
display unit which does the job of controlling the pixels. (you can see it in LCD unit, it is the black eye at
the back ).
In
this tutorial we are going to interface a 16x2 LCD with ARDUINO UNO. Unlike normal development boards interfacing
a LCD to a ARDUINO is quite easy. Here
we don’t have to worry about data sending and receiving. We just have to define the pin numbers and it will
be ready to display data on LCD.
Components Required
Hardware: ARDUINO UNO, power supply (5v),
JHD_162ALCD(16x2LCD),
100uF capacitor.
Software: Arduino IDE (Arduino nightly).
Circuit Diagram and Explanation
In
16x2 LCD there are 16 pins over all if there is a back light, if there is no
back light there will be 14 pins. One
can power or leave the back light pins. Now in the 14 pins there are 8 data pins (7-14 or
D0-D7), 2
power supply pins (1&2 or VSS&VDD or
GND&+5v), 3rd pin for contrast control (VEE-controls
how thick the characters should be shown), and 3 control pins (RS&RW&E).
In the
circuit, you can observe I have only took two control pins, this gives the
flexibility.
The contrast bit and READ/WRITE are not often used so they can be shorted to
ground.
This puts LCD in highest
contrast and read mode. We just need to control
ENABLE and RS pins to send characters and data accordingly.
The
connections which are done for LCD are given below:
PIN1
or VSS to ground
PIN2 or
VDD or VCC to +5v power
PIN3
or VEE to ground (gives maximum contrast best for a beginner)
PIN4
or RS (Register Selection) to PIN0 of ARDUINO UNO
PIN5
or RW (Read/Write) to ground (puts LCD in read mode eases the communication for user)
PIN6
or E (Enable) to
PIN1 of ARDUINO UNO
PIN11
or D4 to PIN8 of ARDUINO UNO
PIN12
or D5 to PIN9 of ARDUINO UNO
PIN13
or D6 to PIN10 of ARDUINO UNO
PIN14
or D7 to PIN11 of ARDUINO UNO
The
ARDUINO IDE allows the user to use LCD in 4 bit mode. This type of communication enables the user to
decrease the pin usage on ARDUINO, unlike other
the ARDUINO need not to be programmed separately for using it in 4 it mode
because by default the ARDUINO is set up to communicate in 4 bit mode. In the circuit you can see we have used 4bit
communication (D4-D7).
So
from mere observation from above table we are connecting 6 pins of LCD to
controller in which 4 pins are data pins and 2 pins for control.
The
above figure shows the circuit diagram of 16x2 LCD connected to ARDUINO
UNO.
Working
To
interface a LCD to the ARDUINO UNO, we need to know a few things.
1.
#include
<LiquidCrystal.h>
2.
lcd.begin(16, 2);
3.
LiquidCrystal lcd(0, 1, 8, 9, 10, 11);
4.
lcd.print("hello, world!");
|
As by
the above table we only need to look at these four lines for establishing a
communication between an ARDUINO and LCD.
First
we need to enable the header file (‘#include
<LiquidCrystal.h>’), this
header file has instructions written in it, which enables the user to interface
an LCD to UNO in 4 bit mode without any fuzz. With this header file we need not have to send
data to LCD bit by bit, this will all be taken care of and we don’t have to write a program for sending data or a
command to LCD bit by bit.
Second
we need to tell the board which type of LCD we are using here. Since we have so many different types of LCD (like 20x4, 16x2, 16x1 etc.). Here we are going to interface a 16x2 LCD to the
UNO so we get ‘lcd.begin(16, 2);’. For 16x1 we get ‘lcd.begin(16, 1);’.
In
this instruction we are going to tell the board where we connected the pins. The pins which are connected need to be
represented in order as “RS,
En, D4, D5, D6, D7”. These pins are to be
represented correctly. Since we have connected
RS to PIN0 and so on as show in the circuit diagram, we represent the pin
number to board as “LiquidCrystal lcd(0, 1, 8, 9, 10, 11);”. The
data which needs to be displayed in LCD should be written as “ cd.print("hello, world!");”. With
this command the LCD displays ‘hello,
world!’.
As you
can see we need not to worry about any thing else, we just have to initialize
and the UNO will be ready to display data. We don’t have to write a program
loop to send the data BYTE by BYTE here.
The
way of communication between LCD and UNO is explained step by step in C
code given below:
Demo & Code
Interfacing 16x2 LCD with Arduino
Reviewed by XXX
on
สิงหาคม 27, 2560
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